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Gamertag: Easymind

Name: David

Age: 27

Occupation: DoD Sales Rep

Social Media: Mixer - Easymind

How long have you been gaming?

  • Been gaming since mid 90's, killing fools online started with Socom US Navy Seals for PS1

Whats your favorite game?

  • Favorite franchise would have to go to BF reagrdless of the iterration of the games that have been coming out, though i wouldnt mind a return to BF3 time period

Favorite developer? 

  • Always been a fan of Dice, CDProjekt Red and Fromsoftware. Would have to chalk up fromsoftware as my favorite as they developed the Armored Core games. (classics if you havent heard of em)

How'd you hook up with SyNdicate Gaming?

  • Came across Syndicate in a game of BF1 rush on Monte Grappa, per the status quo you fellas were rolling the lobby... Being a try hard though i know i had some decent frag numbers, and noticed you guys knew how to play the objective and most of all win. I like that about the group and figured i join a like minded chill group of folks that like to win.

Gaming Future:

  • Give us a current day Battlefield again, or something along of the lines of a badcompany 3. Ideally would love to be able to stream more often as well. Def. a project in the works though.

Last one, with the game on the line and you need help with that last level, who is your go to gamer?

  • As far as go to buddies when the game is on the line, have to go with Bog3yman. Between risking the revive in bad situation in BF1/BFV,or throwing bodies on the objective despite KDR's or even helping out with some of the endgame content on division 2. Though i will give a shoutout to Redneck for the killer air support guy can drop bombs with some serious precision

Looking forward to fragging more folks with you guys in 2019!

Patch Notes via Reddit

“Before we get to the notes, we know there are some ongoing issues that have been frustrating you folks that didn’t make it into this patch. We are actively working on many improvements and we’re aware of the reports around audio issues, slow mo servers, hit registration, and more. I’ll provide more info when I can but know that we hear you folks and working hard to address this stuff. For 1.1.1 we’re introducing some balance adjustments for Legends and weapons, check out designer notes and info below:

Hey All,

Leeeeeee-RSPN here with RespawnSean, Jayfresh_Respawn & Scriptacus to give a quick update on live balance for Legends and weapons.


At the start of Season 1, we previously talked about how our beloved Thicc Bois (Pathfinder, Gibraltar and Caustic) were getting crushed due to their hitbox size compared to other Legends. We first wanted to try adjusting hitboxes to better fit the model. For Pathfinder, this change worked very well. (Note: separately, we are actively investigating and working on fixing unrelated hit registration issues sometimes affecting all characters).However, after looking at the data and player feedback, Gibraltar and Caustic only improved slightly with the hitbox adjustments.

We don’t believe that hit box and character kit tuning is sufficient to bring Gibraltar and Caustic in line with their smaller competitors. Starting with Patch 1.1.1, Gibraltar and Caustic will get a new perk added to their passive -Fortified, which reduces damage taken by 10%. Over the week or two following this change, we will be watching how they perform with this additional protection and aggressively tune it if they are still underpowered relative to their size. Our goal is to ensure both Legends are viable picks by the end of this process.

Additionally, we’re also making a few quality of life kit adjustments to ensure their marquee abilities are a more impactful part of their individual playstyles.


  • Fortified Passive Perk added: reduces damage taken by 10%
  • Gas Damage per tick increased: 1 -> 4
  • Ultimate Throw distance increased: 28 meters -> 33 meters


  • Fortified Passive Perk added: reduces damage taken by 10%
  • Gun Shield health increased: 50 -> 75


On the weapons side of the equation, we’ve made a number of changes to try to improve the power of long range gameplay. We’re reducing leg shot damage reductions on sniper category weapons, so you’re not punished for landing inaccurate shots at long distances. Given the semi-auto and low damage nature of our current sniper suite, coupled with the general speed and evasiveness of many Legend kits, it already takes several challenging shots to down someone at range. Because of this difficult sniper environment, we’re also reducing general sniper weapon sway and hitting the DMR with a few targeted buffs to make it more viable to engage Legends at range.

Separately from the sniper category, we are nerfing the Spitfire a bit, but our goal is to still keep it strong, as it’s a rarer spawning weapon. The Wingman is receiving a few magazine size nerfs, so that it doesn’t dominate the stock gun vs. stock gun battle early on due to its super high damage per bullet. Lastly, the Havoc is getting some general ammo and charge beam buffs to bring it in line as a viable energy ammo AR that competes with the R-301 and Flatine/Hemlok. The end goal is that the Havoc pressures a player’s ability to find Energy ammo, but is less dependent on finding attachments, whereas the R-301 and Flatline/Hemlok have less ammo pressure, but a higher reliance on finding more attachments to achieve power.

    • Lowered leg shot damage reduction: 25% -> 10%
    • Reduced base weapon sway by about 33%
    • Reduced base sway speed by about 25%

    • Increased fire rate 1.2 -> 1.6
    • Increased magazine size
      • Base mag increased: 5 -> 6 rounds
      • Common mag extender increased: 6 -> 8 rounds
      • Rare mag extender increased: 8 -> 10 rounds
      • Epic mag extender increased: 10 -> 12 rounds

    • Increased base magazine size: 25 -> 32 rounds
    • Charge Beam
      • Reduced cost per shot: 5 -> 4
      • Increased close range damage: 55 -> 60
      • Increased damage at range: 45 -> 50
      • Close range damage falloff increased: 35m -> 75m
      • Ranged damage falloff increased: 75m -> 125m

    • Reduced magazine size
      • Base mag reduced: 6 -> 4 rounds
      • Common mag extender reduced: 8 -> 6 rounds
      • Rare mag extender reduced: 9 -> 8 rounds
      • Epic mag extender reduced: 12 -> 10 rounds

    • Reduced base damage: 20 -> 18
    • Magazine extender attachments reduced
      • Common mag extender reduced: 45 -> 40 rounds
      • Rare mag extender reduced: 55 -> 45 rounds
      • Eprc mag extender reduced: 60 -> 55 rounds


  • Gold Havoc
    • Now has Turbocharger
    • Now has 1x-2x variable holo site
  • Gold R301
    • Now has 1x-2x variable holo site
  • Gold Wingman
    • Now has digital threat


In honor of Thicc-boi buffs, we’re going to be running a bonus Battle Pass XP event. From approximately 10AM PST 4/16 through approximately 10AM PST 4/18, your first Top 5 of the day (your squad places 5th or better in a match) will grant you 1 full bonus Battle Pass Level (29,500 BPP), up to a max of level 110. You can earn this once per day.

We’ll also be finding other moments during the season to add Battle Pass XP bonuses, so stay tuned!


    • Increased the speed of the ship by about 50%
      • We felt that the ship was moving a bit too slow after watching player behavior so we’re speeding it up so players that like to drop later in the flight path don’t have to wait so long.
    • Fixed UI bug where the wrong percentage would be displayed for all boost badges.”

Name: Andrew Vandiver
Xbox ID: Mojo Zomby
Where are you from? Bend, OR
What’s your favorite map(s)? Panzerstorm and devastation
What’s your favorite class(s)? Assault, pilot, tanker

Give us a little history on yourself.

I first started playing games around 5 years old starting with C&C Red Alert. My father works for Intel and I became fascinated with technology (still am) when I saw him play Red Alert for the first time. I would sneak onto the computer in the middle of the night just to play and got in trouble multiple times. Our family is pretty big and we would have LAN parties at our house. Keep in mind this was late 90’s so everyone had to bring their own dinosaur computers haha. The whole team aspect of games is what keeps me going. I hate playing alone. Me joining SyN was kinda funny. I was in a party with two other people that were going to join. They were talking with Twist when I joined the party and he said “I guess you could come too”. We played a few games together and here I am. Those other two aren’t around but I’m glad I found a home with SyN.

What team(s) have you been on besides SyNdicate?

I was on Red Sky and Mobster for global tournaments in World of Tanks

Describe your play style. What’s your biggest strength as a player?

I’m an assaulter/ flanker. Nothing juicier than a flank kill! I think my biggest strength is my situational awareness. Always watching the radar and listening for enemy footsteps is the best way to beat them to the punch. Also known for my PIAT handy-work #PIATartist

Have you learned any tips or tricks from anyone in battlefield (doesn’t have to be in SyN) that has made you a better player or was it all learned on your own?

I was new to the assault class when I joined SyNdicate and used the M1 carbine for the longest time but GraveReaper showed me the way to the Gewehr 1-5. What a difference and it has changed me for the better.

Any tips you have that you would like to share?

It’s not really a tip but communication is extremely key to any victory so keep the negative crap to yourself ❤️

What keeps you Interested, playing daily, and sticking with a platoon to be a better group and compete at a higher level?

The teammates keep me interested. Creating a top squad that has really good chemistry can sway an entire match.

What are your thoughts on BFV?

Battlefield 5 is great, one of my favs. Just wish they would stop changing everything. Buff this, nerf that... it gets old

Thanks for your time!

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